~ saves
~
Here
are the saves for Clock Tower.

~
clock tower [super famicom]
~
These
save states work for both the Japanese version and the
fan translation Clock Tower - The First Fear done by Aeon Genesis. You can also download
the complete Saves [2.35 MB] which has all
11 Endings.
| SAVE STATE |
EMULATOR SLOT |
ENDING |
| ClockTower.zst |
ZSNES Save State Slot 0 |
S Ending with Anne/Ann. |
| ClockTower.zs1 |
ZSNES Save State Slot 1 |
S Ending with Rolla/Laura. |
| ClockTower.zs2 |
ZSNES Save State Slot 2 |
A Ending with Anne/Ann. |
| ClockTower.zs3 |
ZSNES Save State Slot 3 |
A Ending with Rolla/Laura. |
| ClockTower.zs4 |
ZSNES Save State Slot 4 |
B Ending. |
| ClockTower.zs5 |
ZSNES Save State Slot 5 |
C Ending. |
| ClockTower.zs6 |
ZSNES Save State Slot 6 |
D Ending. |
| ClockTower.zs7 |
ZSNES Save State Slot 7 |
E Ending. |
| ClockTower.zs8 |
ZSNES Save State Slot 8 |
F Ending. |
| ClockTower.zs9 |
ZSNES Save State Slot 9 |
G Ending. |
| ClockTower.zs0 |
ZSNES Save State Slot - |
H Ending. |
| ClockTower.000 |
Snes9X Slot #1 |
S Ending with Anne/Ann. |
| ClockTower.001 |
Snes9X Slot #2 |
S Ending with Rolla/Laura. |
| ClockTower.002 |
Snes9X Slot #3 |
A Ending with Anne/Ann. |
| ClockTower.003 |
Snes9X Slot #4 |
A Ending with Rolla/Laura. |
| ClockTower.004 |
Snes9X Slot #5 |
B Ending. |
| ClockTower.005 |
Snes9X Slot #6 |
C Ending. |
| ClockTower.006 |
Snes9X Slot #7 |
D Ending. |
| ClockTower.007 |
Snes9X Slot #8 |
E Ending. |
| ClockTower.008 |
Snes9X Slot #9 |
F Ending. |
| ClockTower.009 |
Snes9X Slot #- |
G Ending. |
| ClockTower.010 |
Snes9X Slot #- |
H Ending. |
| ClockTower.srm |
ZSNES & Snes9X Battery
Save |
All Endings available in
Ending List. |
Do note that
"ClockTower.zs0", "ClockTower.009",
and "ClockTower.010" will not load due to slot
limitations, you would have to rename it to one of the
previous files in order for it to load properly.
[how
to load the zs_ in zsnes:]
· Download ClockTower_Saves.zip, put it in the
same directory as the ROM file, and unzip the ZSNES
contents which has the file extension ".zs_".
· Rename the save states so that it matches to the
corresponding ROM file. Such as if the ROM is called
"ClockTower(J).smc", rename the ZS_ files to
"ClockTower(J).zs_".
· Run ZSNES and click on "GAME", then
"LOAD" and open up the Clock Tower ROM.
· Press F3 and it should tell you to "PLEASE
SELECT SAVE STATE SLOT". Go to the specific save
state, press enter, and then press F4 to load it.
· You should see the message below "STATE _
LOADED." if done correctly. Remember pressing F2
instead of F4 would overwrite the save state!
[how
to load the 00_ in snes9x:]
· Download ClockTower_Saves.zip, put it in the
same directory as the ROM file, and unzip the Snes9X
contents which has the file extension ".00_".
· Rename the save states so that it matches to the
corresponding ROM file. Such as if the ROM is called
"ClockTower(J).smc", rename the ZS_ files to
"ClockTower(J).00_".
· Run Snes9X and click on "FILE", then
"LOAD GAME..." and open up the Clock Tower ROM.
· Press F1 to F9 to load up the specific save
state. Or you could press "FILE", "LOAD
GAME POSITION", and click on any of Slot #s.
· You should see the message below "LOADED
CLOCKTOWER.00_" if done correctly. Remember pressing
SHIFT + F1 to F9 instead of F1 to F9 would overwrite the
save state!
[how
to load the srm in zsnes and snes9x:]
· Download ClockTower_Saves.zip, put it in the
same directory as the ROM file, and unzip the SRM file.
· Rename the SRM so that it matches to the
corresponding ROM file. Such as if the ROM is called
"ClockTower(J).smc", rename the SRM file to
"ClockTower(J).srm".
· Run ZSNES and click on "GAME", then
"LOAD"; or run Snes9X and click on
"FILE", then "LOAD GAME...". Now open
up the Clock Tower ROM.
· The SRM file is already loaded up and you should
see it when you go to ENDING LIST and pressing CONTINUE
would load up C Ending with the Knife in your inventory.
Now
enjoy watching the Endings to Clock Tower!!
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